Post by bagatru on Jan 2, 2016 16:28:16 GMT -5
Ramzy, Chieftain of the Ragskull.
Male Orc Warrior 13/Blademaster 10; CR 23; HD 23D10+161; hp 348; Init +0; Spd 20 ft (4 squares); AC 33 touch 10 flat footed 33; BAB +23/+18/+13/+8; Atk +38 melee (flaming burst mighty cleaving thundering maul +5, 1D10+24+1D6 fire damage, 19-20 x3 plus 3D10 fire damage plus 2D8 sonic damage); Ful Atk +38/+33/+28/+23 melee (flaming burst mighty cleaving thundering maul +5, 1D10+24+1D6 fire damage, 19-20 x3 plus 3D10 fire damage plus 2D8 sonic damage); SA: Aspect of Rage (see below), rage (as 1st level barbarian), +1 attack vs humans, Strike like the Wind improved, Maximum Damage 3/day, Critical Strike 3/day, Blade Whirlwind 1/day, Improved Mirror Image; SQ: Low Light Vision, Supreme Cleave, Command, Two Handed Mastery; AL CG; SV Fort +27, Ref +12, Will +15; Str 27 (+9) Dex 10 (+0) Con 24 (+7) Int 10 (+0) Wis 13 (+1) Cha 15 (+2).
Skills and Feats: Intimidate +14, Knowledge (military tactics) +12, Handle Animal +12 (+14 wolf), Ride +12, Survival +11, Bluff +4; Power Attack, Cleave, Great Cleave, Battle Cry*, Leadership, Collective Fury*, Endurance, Enduring Leadership*, Iron Will, Improved Sunder, Weapon Focus Maul, Weapon Specialization Maul, Greater Weapon Focus Maul, Greater Weapon Specialization Maul, Improved Critical (Maul).
Aspect of Rage: Ramzy is the chieftain of the Rageskull Clan and therefore the wielder of the Aspect of Rage, a collective of ask the clan that has died. As such Ramzy enjoys certain benefits from this. Ramzy is treated as wearing a ring of elemental command (fire) at all times. In addition, 1/week, Ramzy may summon 1D6 ancestor spirits. Treat these spirits as Large fire elementals with the orc subtype.
Rage: All orcs can enter a rage 1/day. Treat this as the barbarian level 1 ability.
Supreme Cleave: Ramzy may take a 5 for step in between cleave attacks.
Command: 1/day, Ramzy may rally his allies, giving each ally within 20 feet a +10 to attack. This ability lasts for 3 rounds.
Two Handed Mastery: Ramzy adds double his strength bonus when using two handed weapons.
Improved Strike like the Wind: Ramzy may become invisible as a free action. It lasts for 10 rounds/day.
Critical Strike: 3/day, Ramzy may declare any critical hit a critical strike. If the critical hit confirms, the target takes 1D4 Str damage as well.
Maximum Damage: 3/day, Ramzy may, prior to rolling to hit, declare an attack to be at maximum damage. If the attack succeeds, the weapon damage is rolled as maximum.
Improved Mirror Image: As a free action, Ramzy may cast mirror image. This ability lasts for 10 round/day.
Blade Whirlwind: With this ability, Ramzy becomes a spinning whirlwind of death. He is hasted as the haste spell, gains an additional 5 foot reach, and a +4 to Str. Ramzy may use this ability 1/day and it lasts for 10 rounds.
Possessions: +5 heavy fortification full plate, +6 flaming burst mighty cleaving thundering maul, ring of evasion, belt of giant strength +6, amulet of health +6, ring of protection +6, cloak of resistance +5, amulet of natural armor +5.
Male Orc Warrior 13/Blademaster 10; CR 23; HD 23D10+161; hp 348; Init +0; Spd 20 ft (4 squares); AC 33 touch 10 flat footed 33; BAB +23/+18/+13/+8; Atk +38 melee (flaming burst mighty cleaving thundering maul +5, 1D10+24+1D6 fire damage, 19-20 x3 plus 3D10 fire damage plus 2D8 sonic damage); Ful Atk +38/+33/+28/+23 melee (flaming burst mighty cleaving thundering maul +5, 1D10+24+1D6 fire damage, 19-20 x3 plus 3D10 fire damage plus 2D8 sonic damage); SA: Aspect of Rage (see below), rage (as 1st level barbarian), +1 attack vs humans, Strike like the Wind improved, Maximum Damage 3/day, Critical Strike 3/day, Blade Whirlwind 1/day, Improved Mirror Image; SQ: Low Light Vision, Supreme Cleave, Command, Two Handed Mastery; AL CG; SV Fort +27, Ref +12, Will +15; Str 27 (+9) Dex 10 (+0) Con 24 (+7) Int 10 (+0) Wis 13 (+1) Cha 15 (+2).
Skills and Feats: Intimidate +14, Knowledge (military tactics) +12, Handle Animal +12 (+14 wolf), Ride +12, Survival +11, Bluff +4; Power Attack, Cleave, Great Cleave, Battle Cry*, Leadership, Collective Fury*, Endurance, Enduring Leadership*, Iron Will, Improved Sunder, Weapon Focus Maul, Weapon Specialization Maul, Greater Weapon Focus Maul, Greater Weapon Specialization Maul, Improved Critical (Maul).
Aspect of Rage: Ramzy is the chieftain of the Rageskull Clan and therefore the wielder of the Aspect of Rage, a collective of ask the clan that has died. As such Ramzy enjoys certain benefits from this. Ramzy is treated as wearing a ring of elemental command (fire) at all times. In addition, 1/week, Ramzy may summon 1D6 ancestor spirits. Treat these spirits as Large fire elementals with the orc subtype.
Rage: All orcs can enter a rage 1/day. Treat this as the barbarian level 1 ability.
Supreme Cleave: Ramzy may take a 5 for step in between cleave attacks.
Command: 1/day, Ramzy may rally his allies, giving each ally within 20 feet a +10 to attack. This ability lasts for 3 rounds.
Two Handed Mastery: Ramzy adds double his strength bonus when using two handed weapons.
Improved Strike like the Wind: Ramzy may become invisible as a free action. It lasts for 10 rounds/day.
Critical Strike: 3/day, Ramzy may declare any critical hit a critical strike. If the critical hit confirms, the target takes 1D4 Str damage as well.
Maximum Damage: 3/day, Ramzy may, prior to rolling to hit, declare an attack to be at maximum damage. If the attack succeeds, the weapon damage is rolled as maximum.
Improved Mirror Image: As a free action, Ramzy may cast mirror image. This ability lasts for 10 round/day.
Blade Whirlwind: With this ability, Ramzy becomes a spinning whirlwind of death. He is hasted as the haste spell, gains an additional 5 foot reach, and a +4 to Str. Ramzy may use this ability 1/day and it lasts for 10 rounds.
Possessions: +5 heavy fortification full plate, +6 flaming burst mighty cleaving thundering maul, ring of evasion, belt of giant strength +6, amulet of health +6, ring of protection +6, cloak of resistance +5, amulet of natural armor +5.